The difference between the attacker's recovery and the period that the opponent is in hitstun. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. We'll take our She def needs buffs now. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. When a character's hurtbox is entirely beneath an opponent's attack. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. 12k matches is a lot, and 100 matches PER MU is not bad. The difference between the attacker's recovery and the period that the opponent is in blockstun. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Used to call out opponents who make predictable jump-ins or keep chicken blocking. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Significantly slower than an uncharged 5D, making it easier to react to. GIJ&IK - Desktop. * Proration: Forced 75%. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Sol leans forward and slams his sword into the ground. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. 6P the dolphin so you can use rekkas to get your hard knockdown. Baiken's small stature and large buttons work well to corner Axl. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Outside of Bomber loops, youve also got a harder time making the most of his low health. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Matchups. She's plus for days, but you can find an opening if you're patient. The most well-rounded defensive toolkit in the game. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Published on 3 Mar 2023. For example, although May has the highest average win chance, she isn't number one in this chart. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Maybe it's cause of May's fast jump arc? It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. They have a ton of po. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Only use this if strike invincibility is desperately needed while in mid-air. That being said, f.S's pushback means that there are ranges where 5H will whiff. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. You out neutral him but he heavily out damages you. What are the worst matchups in Strive at the moment? Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Guilty Gear -Strive-Anji. You should be gaining ground when you block it, not getting pushed back. Toggle search. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Day diff. Can throw the opponent either forward or backwards. Worst Match. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Competent neutral and approach tools that get even stronger with meter. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Sol Badguy; People just love playing as Sol. I literally can't even play the game against Chipp. this move builds when normal or instant blocked. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. For Example: 2369 for a j.236 input. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Browse our network 9 . Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Faster than average start-up at 4 frames. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. This move and the 236K it canceled from are considered one multi-hit attack. 0% 100%. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Also links into 2K against crouching opponents, even at max range. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. You don't like having to work your way in against characters that outrange you. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Vote for Ramlethal's tiers . Launches opponent and switches sides on hit, hard knockdown upon landing. Sol does an uppercut with his sword's hilt. Walk back Far Slash and jumping away can work well. He further explained that Ramlethal is a hard matchup . This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Usually something like to a. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Privileged 3 frame normal that does it all. Hits overhead, but is very reactable. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Occurs after Startup. This opening is designed such that the attacker can easily counter the defender's attack with his own. 2S is also still useful. Edit:I forgot to mention. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Sol has tricky special moves which help him get in, and a suite of normals which . On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Worst Match. Can be kara canceled into any special move to increase its range. Refer to the. Counter Hit state during recovery until landing. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Faust - 5.9. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Vote for tiers. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Pay attention to this and be less committal with moves at higher Risc values. Faust . If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Sol Badguy vs. Ramlethal - 18. How much Wall Damage is applied when the move connects on hit. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Vote for tiers. Score - Sum of match-up values for this character. sweep that can slip under many attacks. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Character Strategy pages generally have at least some basic counter-strategy. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. When he whiffs something like, Business as usual, watch out for Nago doing. He wears a white coat with purple lining decorated with silver studs and . Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Standard Ramlethal offense works fine here. this move removes on hit. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. I want to pre-face this by saying that tier-lists don't matter. Most things Leo does round start loses to Ram's. Can be varied in usage. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. All it takes is one bad neutral exchange and that can decide the entire match. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Guilty Gear Strive originally released in June 2021 . If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Proper conditioning is a huge part of Sols gameplan. Causes floating crumple on ground hit, delaying a follow-up will force stand. Please keep in mind the matchup chart is subjective and not all players may agree. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Ky Kiske is the go-to "shoto" character alongside Sol. This is a very small sample size, so should be taken with a big spoon of salt. This attack is Sol's best point to use Roman Cancels in most combos. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Credit: Arc System Works. Follow-up knocks the opponent away on hit. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The proportion of damage dealt when hitting Off The Ground (OTG). Bridget vs Sol Badguy Matchup Knowledge. Grapplers vs normal people. Properties for opponent on block follow Level 4 rules. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Games Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Situational whiff punish at best, funny "why not" move at worst. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. It can also be kara canceled from 6S for another range increase. If you let Baiken grab you, she can start to run pressure like. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Combos into 6S on crouching opponents and links into c.S on Counter Hit. This opening is designed such that the attacker can easily counter the defender's attack with his own. You don't like playing rude or bullying people with mids. Here's how you can play Anji Mito in Guilty Gear Strive. Be ready to fuzzy a lot when she's on you. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. His damage is good but not great. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Level which makes it useful to use after a 2D knockdown. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Sol's command throw. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. 12k matches is a lot, and 100 matches PER MU is not bad. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Has four active windows, but only hits once. Data in [] represents values when fully charged. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Only occurs if the first hit successfully connected. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve.
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