@es,1; . @l,0; . @s <= . //= Thanks to Skotlex for implementing escape_sql. If version. todo-related-topics-headline . @i] != 0) {. @atcmd_parameters$[0],"20") == 1 || compare(. "; copyarray .@pty_aid[0],$@partymemberaid[0],. @g+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("BR_EQ_OPT_VAL"+.@o+"["+. @rmax1); deletearray .@rpar1,getarraysize(. @i] != 0) {. @BR_ID) + getd(".last_zone_size_"+. announce "[Battle Royale]: You're entire equipment has been restored. @i]; setarray .@opt_p2[.@c],@inventorylist_option_parameter2[. @rmax2[0],10,10,10,10,10,10,10,10,10,10,10; // 3rd Random Option Slot - Crit/Range Damage Multiplier. @id)) < (.@rpl*. @e,1; . "; mes "But that will be announced before it starts to move. @atcmd_parameters$[0],"Hugel") == 1), else if(compare(. By continuing to use Pastebin, you agree to our use of cookies as described in the. @cs; set .@s,. @rpar3); if(strnpcinfo(2) != "BR_TestBox") // Preventing the disabling of the Test Box, // * Randomize the Max Amount of Items based on .heal_limit/.equip_limit, // > 1 = Yes, limit the amount of the dropped items, // Note: 1 Heal/Buff Item = 3 Values! @cards[0],4591,4590,4592,4061,4410,4451; // Ambernite, High Orc, Horn, Khalitzburg Knight, Ogretooth, Thara Frog. @w + 1), if(getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. @id) < $@BR_RegTimer), else if(getarraysize(getd("$@BR_RegQ"+. Hello Guys, i want to show you my first own Script Hub! @BR_ID),cell_chkpass) == 0), // [0] + [1] = x1 + y1, [2] + [3] = x2 + y2. @s+1]; // ====== Battle Royale Arena Settings ======, // > [5] = Randomized Battle Type: 0 = Random, 1 = Solo, 2 = Duo, 4 = Squad. -- To toggle aimbot on/off, press "F". @e+"::OnBRStart"; donpcevent "#BRZ"+.@BR_ID+"-"+. @atcmd_parameters$[0],"Dewata") == 1), else if(compare(. ",bc_self; // Battle Royale NPC Shop (7720 = Price Item ID), - itemshop BR_Shop HIDDEN_NPC,7720,512:-1. @BR_ID+"[0]"),137,47,267,209; setarray getd(".area_"+. "; mes "Please select the Class from which you want to available skills being listed:"; mes "Note: The skills are ordered by their Base Class. 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729, // > INT: 4710,4711,4712,4713,4714,4715,4716,4717,4718,4719. @es <= . mes "It seems like you can't reset your starter weapon. if(@inventorylist_bound[. By continuing to use Pastebin, you agree to our use of cookies as described in the. @BR_ID); // Checking if the new coordinates don't go over the area, if(!. Each item has a, //= price rather than a quantity. @y,CELL_CHKLANDPROTECTOR) == 0) {. "; mes "The feature is disabled or you didn't chose one yet. @rand3); deletearray .@rmin3,getarraysize(. @atcmd_parameters$[0],"16") == 1 || compare(. @e+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd(".@opt_p"+.@o+"["+. @id) == 1) {. @BR_ID < 10)?"0"+.@BR_ID:. mapannounce strnpcinfo(4),.n$+": The final zone has been reached! Fixed typo. Are you sure you want to create this branch? @BR_ID)-1)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. 4883,4896,4897,4898,4899,4906,4907,4760,4761,4806, // > FLEE: 4859,4860,4762,4763,4942,4943,4944. Added logging of claims. @BR_ID)); set .@p,. @BR_ID)/60+" Minute"+( (getd(".zone_time_"+. | 12.91 KB, GetText | @r,(getarg(0)/getarg(1) > 0)?getarg(0)/getarg(1):getarg(1); // Defines the reward of the last place if its above 10 or the actual rank for the .rew_place variable. @BR_ID)+1)+"]"),4,0xFF0000; // Middle Bottom, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. set .@type,atoi(getvariableofnpc(.arena$[. @BR_ID+"[0]"),48,90,353,266; setarray getd(".area_"+. setarray .@opt_id5[.@c],@inventorylist_option_id5[. | 12.91 KB, GetText | "; mes "Level Requirement: "+. 8 min ago Athena Royale GUI: Sep 19th, 2021 : Never: 708: 0: None - Pastebin.com is the number one paste tool since 2002. @BR_ID)) == 0). @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . @id),"BR_Init")+" Cells"; mes " > Minimum cells from borders: "+getvariableofnpc(getd(".zone_start_"+. You have placed rank "+. @i] != 0) {. @p*6-6]+" - "+. @l] == getequipid(EQI_COSTUME_HEAD_LOW) ) continue; delitem @inventorylist_id[.@l],@inventorylist_amount[. @p < getarraysize(getd(".BR_PTY_"+getcharid(1))); set .@p,. 7 min ago @l]; setarray BR_EQ_ATT[.@s],@inventorylist_attribute[. @e+"]"))); else // Count how many max slots the equipment has available. Fair use is a use permitted by copyright statute that might otherwise be infringing. @id*6-6]+"]: The Arena has been opened. mes "I'm sorry, but you need to create a party first. @OptParam; deletearray BR_EQ_ID[0],getarraysize(BR_EQ_ID); deletearray BR_EQ_AM[0],getarraysize(BR_EQ_AM); deletearray BR_EQ_EQUIP[0],getarraysize(BR_EQ_EQUIP); deletearray BR_EQ_REF[0],getarraysize(BR_EQ_REF); deletearray BR_EQ_IFY[0],getarraysize(BR_EQ_IFY); deletearray BR_EQ_ATT[0],getarraysize(BR_EQ_ATT); deletearray BR_EQ_C1[0],getarraysize(BR_EQ_C1); deletearray BR_EQ_C2[0],getarraysize(BR_EQ_C2); deletearray BR_EQ_C3[0],getarraysize(BR_EQ_C3); deletearray BR_EQ_C4[0],getarraysize(BR_EQ_C4); deletearray BR_EQ_EXP[0],getarraysize(BR_EQ_EXP); deletearray BR_EQ_BOUND[0],getarraysize(BR_EQ_BOUND); deletearray getd("BR_EQ_OPT_ID"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_ID"+. "; query_sql "INSERT INTO `donate` VALUES ("+@aid+", '"+@donating$+"', 0)"; query_sql "UPDATE `donate` SET `amount` = `amount` + "+@donating$+" WHERE `account_id` = "+@aid; logmes "Credited "+@donator$+" with $"+@donating$; query_sql "SELECT `amount` FROM `donate` WHERE `account_id` = "+@aid, @newdonated$; mes @donator$+" has donated a total of $"+@newdonated$; mes "Account name "+@donator$+" does not exist. @name$+"]^000000 ====="; mes "Do you want to start an Battle Royale? Everybody which want to participate come to me! @type == 2)? GOD MODE NO DEBOUNCE TELEPORTS & MORE! Advertisement. @BR_ID+"[0]"),30,25,241,241; setarray getd(".area_"+. @BR_ID) - 4; // Moving Index to next zone. @e])); else // max slots the equipment has available, if(.equip[. @id+"[0]"),getcharid(0); for ( set . JSON | @atcmd_parameters$[0],"11") == 1 || compare(. It's a tool to allow users who cannot afford to purchase stuff in game, to get the same chance as everyone to have fun which otherwise would cost alot. @atcmd_parameters$[0],"Splendide") == 1), else if(compare(. @BR_ID; setarray getd(".area_"+. @BR_ID)); sleep 2000; // Let the players finish loading. @m)); break; set . keyboard_double_arrow_up. @e+"::OnZoneDisplay"; while(.Arena_Status[. "; if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 1) {. @m1,2,0xFF0000; // Left Middle, viewpoint 1,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @BR_ID); // Calculating each zone away from the centre/last zone, for ( set . @e+14)+"]")); // = Put in the ID's for the respective Random Option Slot, they will be randomly selected. @i]; setarray .@c4[.@c],@inventorylist_card4[. // > [3] = Refine > 1= Yes/0= No (Refine Amount is Random), // > [6] = Cards > 1= Yes/0= No (Card Amount is Random), // > [11] = Random Enchantments > 1= Yes/0= No, // > [12] = Random Options > 1= Yes/0= No (Random), // Note: 1 Equip = 15 Values! @p <= .arena_size; set .@p,. mes " - "+(. But respect the order and values! (getvariableofnpc(.Arena_Status[@BR_ID],"BR_Arena#"+@BR_ID))) end; doevent "BR_Arena#"+@BR_ID+"::OnBRPlayerDiedEvent"; announce .n$+": You have killed ["+rid2name(killedrid)+"]! @pty_ct; copyarray .@pty_cid[0],$@partymembercid[0],. @i]+"]: The Arena has been opened. @e + 1). @BR_ID))+" seconds. @enchant2); debugmes ". "; mes "It's also getting smaller everytime after a certain time has passed. set .@cs,getitemslots(getd(".weap_"+.@bclass+"["+. @e + 1) {. @e,0; . rAthena - Ragnarok Online Emulator - NPC Scripts. Includes reading items from, //= a separate SQL table and more database manipulation, //= 2.1 - Made few changes including the add/remove items, //= 3.0 - All strings inputted by a user and user/char names, //= in SQL queries are now escaped. Like making 20 different multipliers. @atcmd_parameters$[0],"Izlude") == 1), else if(compare(. @er; set .@es,. @y; movenpc "#BRZ"+getarg(5)+"-"+getarg(4),getarg(2),. You will get it restored, either after the Match or by talking to the NPC. "Einbroch","2","20","50",""+.m_level,"0". "; mes "How much Zeny would you like to claim? ), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. "; query_sql "SELECT `account_id`,`amount` FROM `donate` ORDER BY `amount` DESC", @donatoraid, @donatedamount$; JSON | //= A script that lets a player claim an item for donating. @i < getarraysize(. setarray getd(".Downed_"+.@BR_ID+"["+. setarray .@opt_id1[.@c],@inventorylist_option_id1[. setarray . "Prontera","2","20","50",""+.m_level,"1". aimbot.MouseButton1Down:connect (function () -- Alrighty, so this is a script that A1 and I (Atlantic) created, this has 2 features. @BR_ID)); set .@z,. @o)); deletearray getd("BR_EQ_OPT_PAR"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_PAR"+. "; switch(select("- Register for Battle Royale:- Battle Royale Shop:- Information:- Equipment Settings:- Nevermind")) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 1 && !BR_WeaponType) {. @i] == getequipid(EQI_COSTUME_HEAD_MID) || @inventorylist_id[. BR_TxTColor(2,"Assassin Cross of Sunset"); if(select("- Reset Starter Weapon:- Restore Equipment") == 1) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 || !BR_WeaponType) {. "; mes @donator$+" has donated $"+@donated$+". Required Arena ID for "+. deletearray getd("$@BR_RegQ"+.@BR_ID),getarraysize(getd("$@BR_RegQ"+. @d,0; . @c + 1), if(getcharid(0) == getd("$@BR_RegQ"+.@id+"["+. @BR_ID)%60 == 0)?getd(".zone_time_"+. setarray .@OptID[getarraysize(.@OptID)],getd("@inventorylist_option_id"+.@o+"["+. 35 min ago Any DMCA take down(s) towards our videos will be immediately replied to with anotification forcing you to attend at Norwegian courts in order to keep the strike on our channel.What is Roblox Exploiting?Common ROBLOX Exploits allows you to cheat and unlock special abilities that usually costs real money for free. @i+4]); mes " > Last Zone Size: "+getvariableofnpc(getd(".last_zone_size_"+. "; } else if(. @r + 1) {, // Delete the whole party from the array, if everyone was downed. set . Twenty One Pilots Concert Experience BREAK SERVER, Project Star Script - (Item TP, Mob TP, Dungeon TP & More! //= By not having an command to theck for tradeable/storeable items, I added an workround: // Saving every equipment via array and delete them, by restoring you get everything back how it was. addtimer (.PosTimer*1000),strnpcinfo(0)+"::OnZoneCheck"; set @BRZ_Start,1; // Delay the damage ticks until the first zone has been displayed, if(getcharid(1) == 0) break; // Checks if player is in party, saves me another check for game mode, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) // Checks if the party is not saved yet. @g+"]"); getitem3 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[.@g],.@OptID,.@OptVal,. So Index*15, // Array [ ]: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, setarray .weap_0[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Falchion, 1505,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mace, 1246,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cinquedea, 1605,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Wand, 1622,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Hypnotist's Staff, 13019,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Ginnungagap, 1217,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stiletto, 13036,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Damascus, 13411,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Gladiator Blade, 1543,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Morning Star, setarray .weap_1[0], 1127,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Saber, 1152,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Slayer, 1158,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Two-Handed Sword, 1171,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Zweihander, 21003,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Muramasa, 1421,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Hook, 1462,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Trident, 1463,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Halbert, 1410,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lance, 1485,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Fork, setarray .weap_2[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1228,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Knife, 1220,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gladius, 1611,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Arc Wand, 1613,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mighty Staff, 1645,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lich's Bone Wand, 2000,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Staff of Destruction, 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, 1558,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Girl's Diary, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Sage's Diary, setarray .weap_3[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1708,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Great Bow, 1716,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gakkung Bow, 1723,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Luna Bow, 1908,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Guitar, 1924,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Guitar, 1920,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Berserk Guitar, 1969,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade Whip, 1971,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Eletric Wire, 1978,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Lariat, setarray .weap_4[0], 1532,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stunner, 1517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sword Mace, 1520,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain, 1634,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Recovery Wand, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sage's Diary, 1810,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Claw, 1813,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Kaiser Knuckle, 1822,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Combo Battle Glove, setarray .weap_5[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1302,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Axe, 1307,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Windhawk, 1309,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Orcish Axe, 1352,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Axe, 1380,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Battle Axe, 1371,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Doom Slayer, setarray .weap_6[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1255,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Jamadhar, 1288,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Bloody Fear, 1266,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Infiltrator, setarray .weap_24[0], 13101,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Six Shooter, 13105,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Garrison, 13152,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cyclone, 13170,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lever Action Rifle, 13157,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Drifter, 13159,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Butcher, 13155,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Black Rose, 13156,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gate Keeper, 13161,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Destroyer, 13162,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Inferno, setarray .weap_25[0], 13011,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Asura, 13302,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Huuma Giant Wheel Shuriken, 13305,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Huuma Front Shuriken, 13311,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Huuma Shadow, setarray .weap_4047[0], 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, setarray .weap_4049[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1615,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Evil Bone Wand, setarray .equip[0], 2147,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Round Buckler, 2110,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Holy Guard, 2105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Shield, 2185,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Magic Reflector, 2320,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Formal Suit, 2353,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Odin's Blessing, 2311,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mink Coat, 2376,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assaulter Plate, 2375,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Armor, 2314,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain Mail, 2332,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Silver Robe, 2374,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Robe, 2366,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Divine Cloth, 2378,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assassin Robe, 2381,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Elite Archer Suit, 2538,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Captain's Manteau, 2517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vali's Manteau, 2436,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Boots, 2433,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Boots, 2432,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Heels, 2418,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vidar's Boots, 2422,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Fashion Sandals, 2435,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Greaves, // Max Equipments per Loot Box (Default: 3), if(strnpcinfo(0) != "BR_LootBox" && strnpcinfo(0) != "Chest#BR_TestBox").
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