- For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. This happens later in the Dawnguard questline so it's good for roleplay. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. New quest-aware commentary, as well as dialogue for said armor. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. To fix this, just stop moving to refresh Serana's package stack. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - The disclaimer message has been changed to a small notification on the top left of the screen. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Serana's Necklace of Vivacity now has custom meshes and textures! Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. This has been fixed. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. This has since been fixed. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - Refusal to Serana's marriage proposal now toggles the relevant global variable. radiant conversation among others). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Serana is no longer dismissed during The Silver Hand quest. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. A lot of fixes and content additions. Even vampires need some shut-eye every now and then. Type "stopquest SDA_SolstheimCommentary" in the console. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Reduced distance of Serana to Player package (used in several NPC banter scenes). Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Removed vanilla bloodcursed arrows dialogue. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Removed Serana finding a table option in drinking buddies since that was buggy. NFF has two conflicting script files, just make sure SDA's overwrites. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. Seeing that the implementation has changed, this quest record serves no purpose. Big Update! - Added dialogue to disable Serana's vanilla raise zombie spells. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! She chooses to stick around, and her ending reaction to you has been toned down a bit. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - New romance content towards the earlier parts of Serana's romance plotline. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). I felt in vanilla, that conversation was cut short. - Backend improvements with WhatsOnYourMind dialogue. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. (Feature based on code by Followers as Companions by Ishara Meradin). The revoice is now effectively 100% complete! - Flower Girls animation support innately added to SDA, without requiring a plugin patch. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. As an NPC, Serana is more intelligent and has many new follower features. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Disabled radiant lovemaking from occurring during Kindred Judgment. This should prevent scene overlap from happening. - Serana can now store items in a dedicated storage inventory without using or equipping them. ", or "What's on Your Mind? - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Added optional DX Crimson Blood Armor patch. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Sleeping functionality. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! In a future update, this will be re-implemented. Over 160+ new lines! - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Now it shouldn't be delayed. - Typo fixes for blocky text in some subtitles. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. It seems to cause more problems and confusion than it's worth. SDA will continue to work perfectly with your favorite Serana overhaul of choice. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - 10 brand-new custom conversations, tied to specific character names! - A whole lot more subtitle fixes. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Big Update! Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Due to limited voice lines though, (even spliced) I can only do so much. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Now Serana should never be lost again! junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Initial patch release. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. Previously they were able to, and Serana turned hostile as a result. Some issues prevented it from occurring in a radiant manner. Again, to rectify this just stand still or move in her direction. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. In later conversations, romance can still be opted out of, as usual. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. That new bug has now hopefully been fixed. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Revoice of some remaining combat grunts/final radiant dialogue. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Changed the cooldown of the radiant misc. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Serana will only give gifts within towns/cities. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. Serana should now look more expressive. So now you can hear all of her fun lines. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - New Radiant dialogue. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Created an optional patch for the Lustmord Armor mod. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. She will then call the player by their custom name! - Redone Lustmord armor dialogue patch. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger.
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